[URL] Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.unr LocalMap=Entry.unr Host= Portal= ServerAddr=31.97.102.75 Port=7777 Class=LineageWarrior.MFighter ServerAddr=31.97.102.75 Port=7777 [Alias] Count=1 Alias0=(Class=LineageWarrior.MFighter,Package=LineageWarrior) [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=Engine.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine GUIController=Interface.GUIController [Core.System] Paths=../System/*.u Paths=../StaticMeshes/*.usx Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Voice/*.uax Paths=../Maps/*.unr Paths=../Animations/*.ukx Paths=../SysTextures/*.utx Paths=../L2Text/*.utx Paths=../Music/*.umx [Engine.GameEngine] CacheSizeMegs=32 UseSound=True [Engine.DemoRecDriver] DemoSpectatorClass=Warrior.DemoRecSpectator MaxRewindTime=30 MaxRewindPoints=30 [Engine.TcpNetDriver] AllowDownloads=True ConnectionTimeout=15.0 InitialConnectTimeout=30.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload [IpDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.Player] ConfiguredInternetSpeed=20000 ConfiguredLanSpeed=20000